
Who am I?
I'm a game designer, specializing in developing games in genres rogue-like, casual, and puzzles. The engines I'm familiar with are Unreal Engine and Unity. I have strong skills in game concepts, designs, sketching, and efficiently organizing documentation.
PROJECTS
Roles:
Game and Level Designer

Type: 3D Hectic Simulator PC game Team: 6
For the university project, I developed a concept and a development plan for a coop-based game. In this game, the player rents a haunted property that is rent-free, but with the condition that they must pay the electric bills. The twist is that the place is haunted and the ghosts continuously turn on all the electronics in the house, increasing the player’s rent. The objective is to avoid eviction and ensure they have enough money by the end of the day. This concept was inspired by games like Moving Out and Overcooked, which influenced the gameplay, art style, and UX/UI design.
Roles:
Game and Level Design

Type: VR Puzzle Game made on Unity Team: 4
I worked on a VR puzzle game where the player controls a wizard trapped in the future aboard a spaceship. The objective is to use magic to navigate challenges and find a way back to their original reality. In this project, I served as the project manager, concept designer, puzzle designer, and UX/UI artist.
Roles:
Game Designer

Type: 2D PC Game made on Unity Team: 4
I worked on a 2D bullet-hell game where the player controls a small wizard who uses cards as magical attacks to defeat infected beasts that were corrupted by an unknown disease. The game is inspired by The Binding of Isaac and Children of Moira.
Art
About Me.
Education
2022 – Now
Degree CMGT
Hanze University of Applied Sciences
I am learning how to develop diverse teams with different skill sets and produce a functioning prototype by the end of each block. The electives I have chosen have helped me learn new programs and aspects of game development, such as Unreal and Game Audio. I also led a Narrative club for two and a half years, where I organized storytelling workshops and explored narrative techniques in various media. In addition, I organize events and create engaging topics for students to enhance their storytelling skills. These experiences have helped me improve my presentation abilities and my capacity to design fun and interactive activities for others.
2020 – 2022
International Bacclaureate
Tikkurilan Lukio
A high school program that is taught in English as a native language. I took Psychology, Art, and English as High-level subjects and Biology, Finnish, and Math AI as Standard subjects.
Skills
Hard Skills
- Traditional and Digital Art
- 3D modelling
- Texturing
- UV Unwrapping
- Shaders and Nodes Skills
- Game and Level Design
- Story writing
- Narrative Design
Soft Skills
- Leadership
- Public speaking
- Problem-solving
- Decision making
- Adaptability
- Research
- Creativity
Programs and Softwares
(Art) Clip Studio Art, Aseprite, Photoshop, Illustrator
(Tech) Blender, Substance Painter, Substance Designer
(Engines) GameMaker, Unity, Unreal, Twine, GitHub, Visual Studio
(Team) Trello, Miro, Notion, Excel, Google Docs and Slides


















